A shout out to my friend Sky Campbell, who's utilised one of my US book covers on t-shirts, vests and other cool fashion items.
Sky's a software and games developer, and until a couple of years ago was the Language Director for the Otoe-Missouria tribe of indigenous Americans in Oklahoma. He also very ably acted as the IT/Website Manager for the David Gemmell Awards for Fantasy (see the Photo Gallery here). I really do have some great readers, and I'm so grateful for them.
Continuing the listing I began with the June update (which you can see if you scroll down this page) here's the next batch of my personal Favourite Artists.
Favourite Artists # 13
ALFONS MARIA MUCHA (known as Alphonse Mucha,1860-1939).
Czech-born Mucha was a painter and graphic artist whose theatrical posters, advertisements, book illustrations and jewellery designs were a major component of the
Art Nouveau movement. A gifted artist from childhood, at age nineteen Mucha left his native Moravia and travelled to Vienna, where he was employed as an apprentice scenery painter. During this period he became interested in photography, a tool he would use in his later work. In 1881 a fire destroyed the theatre of the scenery painting company's major client, leaving Mucha unemployed. He earned a modest income for the next four years by painting portraits, decorative art, and lettering for tombstones. Subsequently resident in Munich, he studied briefly at the Munich Academy.
He moved to Paris in 1887, and in 1894 his work drew the attention of famed French actress Sarah Bernhardt, who commissioned a theatre poster by him. His association with Bernhardt, and the quality of the series of posters he produced for her, saw Mucha gain many commissions for advertising posters, and art lecture engagements in the United States. His work also featured prominently in the Paris Exposition of 1900, the first high profile exhibition of Art Nouveau. Mucha died of pneumonia on 14th July 1939, less than two months before the outbreak of the Second World War.
Favourite Artists # 14
ALEX(ANDER GILLESPIE) RAYMOND (1909-1956).
Alex Raymond, “the artist's artist” in the estimation of many fellow cartoonists and fans, displayed an early talent for drawing. He found employment as an assistant illustrator on several newspaper strips in the early 1930s. In 1933 he created the enormously influential Flash Gordon comic strip in competition with the market-leading Buck Rogers strip, and soon overtook 'Buck' in popularity. Raymond also worked on adventure strip Jungle Jim and spy strip Secret Agent X-9, created by crime writer Dashiell Hammett. After a spell in the marines from 1944 to 1946 Raymond returned to his career, creating and illustrating private eye strip Rip Kirby. All these strips are considered milestones in the history of comic art. Many artists named Raymond as a major inspiration, including Batman co-creator Bob Kane, Jack Kirby and Al Williamson (number 5 in this Favourite Artists series). George Lucas cited Raymond as an influence on Star Wars.
On 6th September 1956, in Westport, Connecticut, Raymond was driving fellow cartoonist Stan Drake in Drake's Corvette at twice the speed limit when the car struck a tree and he was killed. Drake was thrown clear and survived. Controversy surrounded the accident. Drake and several others who knew Raymond believed that he was suicidal due to problems with his marriage, and pointed to the fact that he had been involved in four automobile accidents in the month leading to his death. “[he] had been trying to kill himself,” Drake claimed. Many other friends and acquaintances of Raymond dismissed the idea.
Raymond was inducted into both the Will Eisner Comic Book Hall of Fame (1996), and the Society of Illustrators Hall of Fame (2014).
Favourite Artists # 15
JEAN HENRI GASTON GIRAUD (known as Moebius and as Gir; 1938-2012).
French artist, writer and publisher Giraud was both enormously prolific and a major influence on other artists, film-makers and creatives in visual industries such as gaming. His somewhat surreal science fiction and fantasy works, as Moebius, and western stories as by Gir, principally the Blueberry series, won him international plaudits. He also produced storyboards and concept designs for a number of sf films, including Alien, The Fifth Element, Tron, Willow and The Abyss. The use of his work, too extensive to list here, extended from comics/graphic novels to album covers, film posters, trading cards, video games covers, calendars, limited edition prints and many other formats.
Displaying a talent for illustration from an early age, in 1956 he quit art school without graduating and spent time with his mother, who was resident in Mexico. The Mexican terrain, its deserts and plains, the quality of its light, had a profound effect on Giraud and featured widely in his work thereafter.
In 1988 Giraud illustrated a two issue Silver Surfer story, Silver Surfer: Parable, penned by Stan Lee, for Marvel's Epic Comics imprint. The miniseries won an Eisner Award, and more work for both Marvel and DC resulted.
Toward the end of his life Giraud's eyesight began to fail, and he underwent surgery in 2010 to prevent blindness in his left eye. Finding it increasingly difficult to work on comics and graphic novels, in his final years he concentrated on single image works on large canvasses, usually commissioned.
Favourite Artists # 16
JOHN WILLIAM WATERHOUSE (1849-1917).
After initially working in the Academic style, depicting scenes from Greek and Arthurian mythology, and Orientalist subjects, Waterhouse was drawn to the Pre-Raphaelites and became a major figure in the movement. Born in Rome to English parents, both artists, his early years in Italy are said to be the reason why the subject of many of his later paintings was Roman mythology. When Waterhouse moved to London he entered the Royal Academy of Art and was soon exhibiting at the Academy's Summer exhibitions. Throughout his career a number of his paintings were based on the works of writers and poets, including Shakespeare, Ovid, Homer and Tennyson.
Waterhouse's best known painting is probably The Lady of Shalott (1888). I've not chosen that as an illustration of his work because it's so well known that it somehow swamps appreciation of the artist's other creations. A painting which due to its familiarity comes with such a lot of baggage that I think we no longer look at it critically, if that makes sense. (See also The Mona Lisa.) I've picked instead The Favourites of the Emperor Honorius (1883).
Another example of Waterhouse's work (The Siren,1900) is below.
Oxfordshire at harvest time.
Continuing the rundown of some personal favourite artists, brought over from my Facebook page, where I post one choice each week, along with a couple of examples of their work. If you want to view all the entries from number one, scroll down to the June update below.
Favourite Artists # 9
ED EMSHWILLER (1925-1990).
Signing most of his work as by “Emsh”, Emshwiller was a prolific science fiction artist, working extensively in the field between 1951 and 1979, and later an experimental film pioneer. Due to his attraction to different art techniques there was never a definitive Emsh style.
Emsh became active as an underground film maker in the mid-60s, the controversial short Relativity (1966) probably being his best known work in that period. He was also a cinematographer on a number of documentaries, including a segment in the Bob Dylan documentary Don't Look Back, and several feature films.
A winner of the Best Artist Hugo award in 1953 (shared with Hannes Bok, number 2 in this Favourite Artists series), Emsh was married to science fiction author Carol Emshwiller (1921-2019).
Favourite Artists # 10
WALLACE (ALLAN) WOOD (1927-1981).
Few people would dispute that artist/writer and independent publisher Wally Wood was a giant of the comicbook industry. Apart from working for virtually every major comics publisher, he illustrated numerous magazines and books, record album covers, trading cards, cartoon strips and one-off cartoons, posters and advertising campaigns. Generally called Wally by readers and fans, he is said to have disliked the name and was known in the industry as Woody. Much of his artwork was simply signed “Wood”.
Subject to recurring, undiagnosed headaches for most of his adult life, his health took a downward turn in the 1970s, with alcohol abuse and kidney failure. In 1978 a stroke cost him his sight in one eye. His career and well-being in decline, on 2nd November 1981 Wood shot and killed himself in Los Angeles. According to an interview he granted shortly before his suicide, and referring to the years of hard, meticulous work he poured into his career, and perhaps the paucity of rewards, he said “If I had to do it all over again I'd cut my hands off.”
He was the first inductee into the Jack Kirby Hall of Fame (1989) and inducted into the Will Eisner Hall of Fame in 1992.
Favourite Artists # 11
NORMAN (PERCEVEL) ROCKWELL (1894-1978).
Arguably the most celebrated illustrator of Americana, Norman Rockwell produced over 4000 artworks, including almost five decades worth of covers for The Saturday Evening Post. He also illustrated more than forty books, along with film posters, postage stamps, playing cards, sheet music, retail catalogues and several murals. His art was commissioned by a number of major companies for advertising campaigns.
Critics tended to dismiss his work as overly sentimental or “too sweet”, and it was only toward the end of his life and posthumously that it began to be regarded seriously. Many of his canvases are now widely exhibited in prestigious art galleries. Steven Spielberg and George Lucas own Rockwell originals.
This piece, Shuffleton's Barbershop, dates from 1950 (and was the inspiration for 2013 TV movie A Way Back Home). The second example, The Problem We All Live With (1964) demonstrates Rockwell's willingness to engage with serious social issues.
Favourite Artists # 12
JOHANNES VERMEER (aka Jan Vermeer;1632-1675) is considered one of the greatest of the Dutch Golden Age artists, although he's thought to have produced only fifty to sixty paintings, of which thirty-four are known to have survived. His modest output is attributed to his slow, meticulous work practises, and the fact that his main occupation was as an art dealer. Vermeer never left Holland, and during his lifetime his fame was almost entirely restricted to Delft, the city of his birth. The destruction caused by the French-Dutch war and the Third Anglo-Dutch war of the 1670s brought financial ruin to many, and Vermeer was no exception. In the years that followed he struggled to support his wife and eleven children, partly by working as an inn keeper, and he died in debt. Vermeer was more or less forgotten after his death, until his rediscovery in the 19th Century, at which point his reputation began to grow.
Perhaps I'm contrary, but I've never been overly keen on his most celebrated work, Girl With a Pearl Earring (1665), much preferring his depiction of scenes from domestic life such as The Music Lesson, Girl Reading a Letter at an Open Window, The Wine Glass and this painting, The Milk Maid (c1658). A close-up of part of The Milk Maid is reproduced below to highlight Vermeer's incredible attention to detail.
Bonus extra. The Milk Maid “modernised version”, a parody by my sister-in-law the artist Janet Calderwood.
Summer's here, and this is how England looks … when it isn't raining.
Late 60s self-portrait by artist Al Williamson
In last month's update I began moving over a series of weekly posts from my Facebook page about some of my favourite artists. The first four posted in the June update were Hal Foster, Hannes Bok, Margaret Brundage and Virgil Finlay, which you can see by scrolling down this page. At some future point I hope to gather all these entries in a gallery here. Meantime, here are the next four:
Favourite Artists # 5
AL(FONSO) WILLIAMSON (1931-2010).
Al Williamson worked primarily as a comicbook artist, specialising in the science fiction, fantasy and western genres. He's noted for his 1950's strips for the EC comics Weird Science and Weird Fantasy, and several other of the company's titles, including Valor. The 1960's saw him continue the comicbook adventures of Flash Gordon, as originally conceived by his artistic idol and inspiration Alex Raymond. He was also an early contributor to Creepy and Eerie, Warren Publishing's black and white horror magazines. From the 1980's to 2003 he worked as an inker, mostly for Marvel Comics, on titles featuring Spider-Man, Daredevil and other popular superheroes. In 2000 Williamson was inducted into the Will Eisner Comicbook Hall of Fame.
Favourite Artists # 6
(ZENAS) WINSOR McCAY (1866-1934).
Winsor McCay was a cartoonist and pioneer animator. Best known for his Little Nemo in Slumberland newspaper strip (1905-14, revised 1924-26) for the New York Herald, he also wrote and illustrated the strips Little Sammy Sneeze and Dreams of the Rarebit Fiend. He had a parallel career as a prolific editorial cartoonist, lampooning politics of the day.
Between 1911 and 1921 he produced ten animated films, the most celebrated of which was Gertie the Dinosaur.' McCay showed Gertie and several of his other films as part of a vaudeville act in which he appeared to interact with the on-screen characters.
Favourite Artists # 7
WILLIAM (ERWIN) EISNER (1917-2005).
Comicbook and graphic novel pioneer Will Eisner enjoyed a career as a cartoonist and writer that lasted almost eight decades. He's best known for his groundbreaking, offbeat strip The Spirit, which debuted in 1940 and in its initial run, to 1952, was syndicated in newspapers with a combined circulation of around five million copies.
In 1978 Eisner produced one of the first graphic novels published in English, A Contract With God and Other Tenement Stories and continued to turn out books at the rate of approximately one a year into his eighties. The Eisner Award, regarded as one of the comicbook industry's most prestigious prizes, was named in his honour. The Will Eisner Comicbook Hall of Fame was established in recognition of his unique talent.
Favourite Artists # 8
FRANK KELLY FREAS (1922-2005).
Kelly Freas began a fifty year career as a science fiction and fantasy artist with his cover illustration for the November 1950 issue of Weird Tales. Hundreds of book and magazine covers, and numerous interior illustrations, followed. He joined Mad magazine early in 1957 and produced practically every cover until October 1962, all featuring the iconic Alfred E Neuman character. Always interested in experimenting with new techniques and materials, Freas was noted for his bold style and arresting use of colour. Among many other prizes, he secured no less than eleven Best Artist Hugo awards.
Just unearthed, this half forgotten piece of ephemera definitely falls into the “Doesn't time fly?” category. And a year after this event Anne Gay became Anne Nicholls …
Baddesley Clinton, a moated manor house set in the heart of the Forest of Arden, Warwickshire, has been added to, renovated and re-modelled through medieval, Tudor and 20th Century times. It was the home to one family, the Ferrers, for 500 years, and is now a National Trust property.
I got into a genial online conversation with a bunch of people a couple of months ago about the artists we hold in high regard. The upshot was that I decided to share the work of artists I admire by posting examples from one artist every week on my Facebook page, along with brief biographical details. At the time of writing this I've reached week ten. One interesting result of this was the number of people, and not just young people, who were encountering some of these artists for the first time. I see that as positive, not that I'm trying to teach anybody to suck eggs or anything.
Although many of my choices are inevitably science fiction, fantasy, supernatural and comicbook related, my tastes are by no means restricted to those areas. I considered no end of fancy titles for this series of illustrations but in the end decided on simply …
Given the transient nature of social media – a torrent of posts flow by, disappear and are forgotten – I thought it might be an idea to give the series a more permanent home here, and perhaps eventually archive them in a gallery. So to make a start, below are numbers 1 to 4, the first month's worth. I'm aware that just two examples from each artist doesn't really do justice to their entire body of work, and what follows is only a taster.
Favourite Artists #1
HAL FOSTER (1892-1982)
Foster's hugely influential Prince Valiant in the Days of King Arthur newspaper strip debuted in 1937, and continues by other hands to this day. Over the years noted artists such as Wally Wood and Gray Morrow have depicted Prince Valiant.
Favourite Artists #2
HANNES BOK (Wayne Francis Woodard; 1914-1964)
As well as an artist with a unique vision and style, Bok was an author and poet. He produced around 150 covers for science fiction, horror and crime fiction books and magazines, and hundreds of b&w interior illustrations. His fantasy novels include
Beyond the Golden Stair, The Sorcerer's Ship and Stranger From Space.
This piece, illustrating Roger Zelazny's A Rose for Ecclesiastes, was a wraparound cover for the November 1963 issue of The Magazine of Fantasy and Science Fiction.
A Bok illustration from the December 1951 edition of Famous Fantastic Mysteries
Favourite Artists #3
MARGARET BRUNDAGE (nee Margaret Hedda Johnson;1900-1976)
Margaret Brundage is known principally for her pulp magazine covers, first for several issues of Oriental Stories (later retitled The Magic Carpet) and notably for the legendary Weird Tales, providing almost every cover for that title between 1933 and 1938.
During Prohibition Brundage supplemented her income by working in Chicago speakeasy the Dill Pickle Club, where she met bohemian writer Myron 'Slim' Brundage. They married in 1927 and divorced twelve years later.
As pulp magazine covers were infamously explicit, and in Brundage's case often erotic, she agreed to being credited as “M. Brundage” to hide her gender, it being unacceptable for a woman to be associated with such material at that time.
This is the January 1935 issue of Weird Tales.
Favourite Artists #4
VIRGIL FINLAY (1914-1971)
Virgil Finlay is estimated to have produced close on 3000 illustrations for science fiction, fantasy and horror magazines and books over a 35 year career. Although he worked with several mediums, including oils, he was most prolific in, and famed for, his many highly detailed b&w pen and ink/scratch-board drawings.
In 1953 Finlay won a Hugo Award as Best Interior Illustrator, and was named Best Professional Artist of 1945 in 2019's Retro Hugos. He was inducted into the Science Fiction Hall of Fame in 2012.
As the days are getting longer and we even get an occasional glimpse of the Sun, I thought this shot, from Javea in Spain, would be appropriate. I took the photo in June, but not this June, as I'm not lucky enough to be there at the moment.
Another interview from the archives, this time with special effects legend Ray Harryhausen. In Autumn 1989 to Spring 1990 London's Museum of the Moving Image mounted a major exhibition of Harryhausen's work entitled Creatures of Fantasy. I was fortunate enough to be invited on a personal tour of the exhibits and spent some time talking with Harryhausen. Here's my interview with him, which appeared in Fear magazine issue 14, February 1990.
It's impossible to assess the career of Ray Harryhausen without reference to his mentor, stop frame pioneer Willis O'Brien. 'He's the father of the whole shebang,' says Harryhausen, who saw King Kong for the first time at the tender age of thirteen. 'In 1933 I innocently walked into Grauman's Chinese Theatre in Hollywood, and haven't been the same since.'
He has seen the film over a hundred times. 'I couldn't resist it. Every time it was reissued I'd go with two friends, Ray Bradbury and Forry Ackerman, to see it and other Merian Cooper pictures like She and The Last Days of Pompeii. That was our staple diet, because they had an imagination to them. They weren't the mundane subject matter so prevalent at the time.
'Kong is still a classic of composite photography and animation. The concept of leading you from the mundane world into the utmost pangs of fantasy is really remarkable because the structure of the script built your credulity into accepting the most fantastic images on the screen.
'O'Brien used Gustav Dore as his guide. If you look, you'll see a lot of Paradise Lost and the various other books he illustrated. Dore had a sense of drama in his engravings. A lot of people have forgotten him because the abstract came into fashion and anything representational went out. There's a great deal of Dore in King Kong, and in The Most Dangerous Game as well.'
But Harryhausen's interest in fantastic movies started much earlier than Kong. 'In 1923, when I was three or four, my parents took me to see The Lost World. Then of course I grew up on pictures like Metropolis, and there were movies in the silent days I could trace back as influences on my later work.'
At school, he built three-dimensional models in clay, and came to enjoy working with his hands. 'I made dioramas of prehistoric scenes,' he recalls, 'having always admired Charles Knight's restorations of prehistoric life at the American Museum of Natural History in New York.'
Inspired by King Kong, he saw a way of making his dioramas move. 'I took my mother's fur coat, donated against her will, and used it to make a furry cave bear with a wooden armature in it. Then I borrowed a 16mm camera from a friend. I was so hypnotised by these models moving by themselves I just kept going on and on. That first primitive experiment finally developed into a profession.'
Harryhausen has been approached several times to remake Kong, but he has always turned the chance down. 'A classic like that shouldn't be remade. The best you could do would be to imitate the original.' Nor is he enthusiastic about the recent colourised version. 'I couldn't believe it, it's frightening. I heard they are also going to colourise Mighty Joe Young. I don't mind them colourising a Laurel and Hardy or a musical - they could be nice colourised perhaps - but I think it ruined the whole mystique of Kong which, apart from anything else, was lit for black and white purposes.'
Harryhausen's first professional break came when George Pal made his Puppetoons and Madcap Models shorts for Paramount. 'We turned out six ten minute subjects a year, and I did most of the animation for the early ones.' But he had been in touch with Willis O'Brien before that, when he was making War Eagles, and found his technique much more interesting than Pal's. 'Pal used individual figures to make one step,' he points out. 'You needed twenty-five se3parate figures for each movement, and that never appealed to me because it was pre-animation. The process O'Brien developed, where you have a single figure, is much more creative, with one pose leading to the next.'
He finally found the courage to show O'Brien some samples of his work, and was taken on as his assistant for Mighty Joe Young. 'To work with him, Merian Cooper and Ernest B Schoedsack, having seen King Kong, and practically worshipping it to the point of being a fanatic, was a dream come true.'
Mighty Joe Young
In the event he ended up doing about eighty-five per cent of the animation on
Mighty Joe, as O'Brien was so tied up with the technical problems and preparing new set-ups. The film won an Oscar in 1947, but this was probably as much in recognition of Kong, which had appeared before there was a category for special effects.
In 1952 Harryhausen directed the effects for The Beast From 20,000 Fathoms, based on a story by Bradbury. From then on, each of his features presented problems that stretched him a little further technically. In The Beast he perfected a technique for combining live action backgrounds with animated models . 'In Kong and Mighty Joe Young most of the scenery was painted on sheets of glass measuring eight by ten feet. It gave the films a unique quality of mystery and wonder, but was a very expensive process. We had four matte painters on Mighty Joe for almost a year, and they got a high salary. It cost an enormous amount of money to do it that way. So I developed a technique which we later called Dynamation, where you split the screen and insert the creature against a realistic background. It avoided building complicated miniature sets, or having big glass paintings. It was purely for economic reasons because we had to make these films on a reasonable budget.'
His next project saw the beginning of an association with a producer which was to last for over twenty years. 'I met Charles Schneer after The Beast From 20,000 Fathoms and he wanted to make a film showing an octopus pulling down the Golden Gate Bridge. That interested me because of the gigantism. So I went to work with him and we made It Came From Beneath the Sea.'
When Schneer formed Morningside Pictures he began looking for subject matter and this gave Harryhausen the opportunity to reactivate a project first conceived some years before. 'I remember in my youth being so disappointed when Douglas Fairbanks Jr played Sinbad alongside Maureen O'Hara. They talked about the roc, they talked about the Cyclops, but you never saw them. I wanted to see them! I swore I was going to put the fantasy element on the screen. So, after Mighty Joe Young,I did some drawings and a ten page outline for The Seventh Voyage of Sinbad, and took them all over Hollywood, but nobody wanted to know. None of the producers seemed to have any imagination.
'Unfortunately, while I was trying to sell Seventh Voyage, Howard Hughes released Son of Sinbad, with Little Sincere and Her Bosom Pals. She was a stripper and they had Dale Robertson, who usually played cowboys, as Sinbad, and Vincent Price as a so-called comedian. That laid a big egg and everybody said costume pictures were out. It wasn't until Charles Schneer realised there was something important in these drawings that we finally made Seventh Voyage.' The film was brought in for around $650,000 and turned out to be a blockbuster.
The technical breakthrough here was that the film was the first shot in colour. Less happily, it fell foul of the British Board of Film Classification, which removed the classic skeleton scene and cut half the Cyclops sequence.
The Seventh Voyage of Sinbad
The skeleton fight in Seventh Voyage, and the much more ambitious battle in Jason and the Argonauts, underline the impression that the hardest thing to animate is the human body, if only because we are so familiar with it.
Seventh Voyage was followed by The Three Worlds of Gulliver, which was originally intended as a musical vehicle for Danny Kaye, and later, Jack Lemmon. Harryhausen maintains the picture had a lot of values, but it was not a success. However, it brought him to England, where he was to make the rest of his films. 'Hollywood didn't have a proper travelling matte process, only the blue backing, which was prohibitively costly. We heard about the yellow backing process here and come over to make Gulliver and Mysterious Island. We had Rank Laboratories do our processing work, and used yellow backing for both films. We decided to settle in this country and we've been here ever since.'
20 Million Miles to Earth
Harryhausen and Forry Ackerman
His next production, Jason and the Argonauts, seems to be everyone's favourite Harryhausen picture. 'I feel it's the most complete, and it pleases me the most. We had to manipulate the story a bit to make it dramatically sound, but it has all the creatures logically built in.'
He has been quoted as saying he would have liked the film's skeleton fight to have taken place at night. Was this an afterthought? 'Yes, but we might have got an X certificate if it had been at night. We got an X with the Seventh Voyage skeleton, as you know, and didn't want to get seven Xs for Jason! I guess it would have been a little more dynamic at night, but then again what's done is done, we can't change it now.'
Jason and the Argonauts
He acknowledges the complexity of the scene, in which he had to cope with seven skeletons and three men. 'Each skeleton had five appendages, and every frame of film you had to move and keep them in synchronisation. You can't just move the arm - you have to move the arm, the body and the head at the same time in order to get a flow.' How did he keep track? 'You do it by sense, feeling and experience. I would keep a record of the live action, and know that when Jason or whoever swung their sword it would take ten frames, and I had to meet it at that point. But the actual animation I did freehand, without a record.'
The innovation with First Men in the Moon was widescreen, which he had some apprehensions about. 'Someone once said the only use of CinemaScope was to photograph the Last Supper,' he jokes. 'Most of my technique is miniature projection, where you re-photograph an image that's projected on a little screen behind the animated characters. You can't do that with a long, thin picture. I had to redesign the whole movie, and make sure of travelling mattes. We had a great deal of travelling mattes in First Men in the Moon which we wouldn't ordinarily use.'
First Men in the Moon was only moderately successful at the box office. One Million Years BC, on the other hand, was a big hit. It also marked a radical departure for Hammer Films, though they needed no persuasion. 'They in fact approached me. I hated to do a remake, but on One Million BC, where they used men in dinosaur suits and lizards with fins glued on, I thought I could do much better. So I took it on and worked with Michael Carreras and Anthony Hinds, and we got a script out similar to the original.'
He refutes the criticism that there is no evidence that human beings and dinosaurs coexisted. 'That's nonsense. The whole essence of fantasy is “What if?”' They still haven't proven beyond doubt that man didn't live in the days of the dinosaurs. There is even the theory that we were planted on this planet by flying saucers. Which isn't so far-fetched. It's as reasonable as being fashioned from the dust of the earth, which is symbolic of course.. We're not making documentaries about the world and its vicissitudes, we're making entertainments they will please people for an hour and a half. If you want to combine men with dinosaurs I see no reason why not. It's a fantasy.'
One Million Years BC
One Million Years BC was his only remake. The Valley of Gwangi, originally an abandoned Willis O'Brien project, doesn't count, but it was intended as a tribute to O'Brien even though he didn't get a screen credit. 'He started that in 1942, but it was called off because of the war. They didn't want to invest in a long term picture, so they made Little Orphan Annie instead.'
Following Gwangi, Harryhausen returned to the Arabian Nights with The Golden Voyage of Sinbad, the plot of which incorporated his interest in the supernatural. 'I believe there is a basis for the occult, as phenomena we are not acquainted with scientifically. I find it fascinating to put it into film form. For instance, the homunculus, as seen in The Golden Voyage of Sinbad, is purely an occult concept. Paracelsus was thought to have created a little humanoid figure out of mandrake root and various chemicals. There are all sorts of legends about homunculi. Devil Doll was based on that concept; Bride of Frankenstein had them, and they have always fascinated me.
'But you have to keep magic logical. That's why, in Golden Voyage, Koura the villain had limitations put on his powers. Many films give the magician latitude to do anything he wants. Well, in the first reel he could kill your hero. So we put restrictions on Koura by making him age every time he used his magic. He had to limit it, and it made him human.'
The Golden Voyage of Sinbad
Clash of the Titans, Harryhausen's last and most costly film, also had the best cast of any of his features, including Lord Olivier, Sian Phillips and Burgess Meredith. Previously he had always felt he didn't need big name stars. 'Our stories were concerned with visuals rather than intellectual acting. Also, a lot of actors don't want to take a back seat to special effects. In the same way many actors won't play in a film where there's a child or a dog to steal the scene. To me, it would be a challenge, if I were an actor. I'd like to try upstaging a dummy!'
In any event, to Harryhausen his models are characters, as real as any actor, and on more than one occasion they have taken over. 'There is something about it. It grows, like a homunculus. You become fond of it and try to make it as realistic as possible. It's a study in synthetic movement, an exercise in creating artificial life. I have no God complex! But it's a kind of magic. When you see something like Medusa, with the snakes writhing in her hair, and shooting a bow and rattling her tail, it gives you the creeps. Because you don't quite know how that was achieved.'
Amongst the projects he intended to make at one time was Conan, but it would have been quite different from the film that was actually made. 'We never saw Conan as just a big hulk wandering around slaughtering people. We wanted to make it with more emphasis on the fantastic rather than the muscle-man elements.' He also considered HG Wells' Food of the Gods, and The Hobbit. 'Food of the Gods I would love to have made. I don't think The Hobbit was suitable, although a lot of people thought it was for us. On balance, it was better as a cartoon than it would have been as a dimensional model animation subject.'
Does he keep up with modern fantasy cinema? 'I try to. But although techniques have advanced a great deal I feel the stories have disappeared and been replaced by just a series of events. In our films we kept the heroes clean-cut. In the sixties the anti-hero became prevalent, and I think that's why we are facing up to crime today. We have no heroes to worship. We tried to have a hero, and not an anti-hero who beats up old ladies and takes lollipops away from children. Films are getting more gory. Producers are scraping the bottom of the barrel in order to shock you out of your socks. Actors are even resorting to vomiting on each other. Who wants to see people going to the bathroom? Who wants to see Jack Nicolson puking on people in church? It's shocking, yes, it brings in tickets, but I wouldn't call it entertainment.
'I think that one day, when historians tackle this period of history, they will find we are going through another decadent period, what you might call a dark age. Films, being popular culture, reflect and encourage this.'
Earth vs the Flying Saucers
But we are unlikely to see further contributions to that popular culture from Ray Harryhausen. 'I've retired from making films,' he says. 'It takes too much out of my life. It was a religion with me in a sense and I just can't devote the time any more. I've made seventeen features and I've got to see my family, not spend another two years in a dark room putting a picture together, then have some critic say, “Well, it wasn't very good”.'
He doesn't regret things he didn't do, projects that never happened? 'I did practically everything I wanted to. There are a few things I'd like to do and, if the right script came along, maybe I'd fall for it. But I don't know. At the moment I'm doing a lot of travelling to exotic places I've always wanted to visit, and I enjoy going to conventions and talking to young people. They seem to have a great regard for our films and it's fun discussing them.'
PHOTOGRAPH OF THE MONTH (53)
I would like to have bought these. But I'm sure my wife, Anne, would have said that was another fine mess I'd gotten us into.
A short update this month as duty calls and all that. But here's a quick name check for ...
Novacon is the UK's longest-established science fiction convention, and this year's gathering, the fifty-second, will take place 10th-12th November at the Palace Hotel, Buxton.
Covid saw the postponement or cancellation of many conventions over the past couple of years but things seem to be picking up again. Novacon's one of our favourite events and we're planning to attend this time.
All details here.
The Palace Hotel, Buxton
The Library of Birmingham began construction early in 2010, at a reported cost of £188.8 million, and opened on 3rd September 2013. It's always been a controversial building, generating strong feelings for and against. I love it. I really like its boldness and eccentricity, and how it appears to defy gravity, as seen here. The interior's innovative too.
It's certainly a vast improvement on the brutalist concrete monstrosity it replaced in my opinion.
Next month's update should be more substantial, and possibly contain another archive interview, given that my interviews with Joe Pistone/Donnie Brasco, Robert Jordan and Stan Lee posted here in recent months seem to have gone down quite well.
My interview with Robert Jordan last month seemed to go down fairly well, as did the one with Joseph Pistone (“Donnie Brasco”) in the June 2022 update, so I thought I'd post another. The following interview with Marvel supremo Stan Lee appeared in UK's Fantazia magazine issue 18, cover dated November 1991, which after so long I guess qualifies it for an airing – and I've reinstated a few passages that were excised at the time because of length considerations.
The main challenge when interviewing someone like Lee, who'd been profiled numerous times before I got to him, is what you can ask that he hadn't already been endlessly questioned about. And there's always the risk that going over well-trod ground yet again might solicit cliched or less than enthusiastic answers. I needn't have worried. Stan Lee was an exemplary interviewee, a polished anecdotist, and if he was wearied by my questions he certainly didn't show it. He was funny, too. He was tickled that we shared the same first name, and when he found out that my girlfriend at the time was called Joan, which was also his wife's name, he thought it hilarious. “Okay,” he said, “I'll be Stan one and you're Stan two. The girls can duke it out for first place.”
I think the title of the piece was something the magazine decided on rather than whatever I called it, but we'll go with theirs:
ADVENTURES OF A COMIC BOOK ANGLOPHILE
Stan Lee entered the comicbook industry in 1940, when he was just sixteen years old, as assistant to Joe Simon and Jack Kirby at Timely Comics, the forerunner of Marvel. A pretty mind-blowing experience for an ambitious teenager. “Yes, it was,” Lee agrees, “but I had worked before, believe it or not. While I was still at school I had some freelance jobs, including writing obituaries for the Associated Press.
“But I got tired of writing about living people in the past tense. It was very depressing. I went on to write publicity releases for a hospital, and I never could understand what I was supposed to be achieving; were we trying to convince people to get sick so they would go to that hospital?
“Then I saw this ad for an assistant at Timely, although I never thought it would be a steady job. In those days comics were nothing, they weren't thought of highly at all. But I figured, 'Well, it's a living; I'll learn something about how magazines are done then get out into the real world.' I've stayed there ever since.”
In a little over a year he was editing the company's entire line. “What happened was shortly after I came to work there Simon and Kirby moved on. It was such a small company I was about the only fellow left, and the publisher said, 'Do you think you can handle things until I hire a real adult human being?' When you're seventeen what do you know? So I said, 'Sure.'”
Shortly after this he changed his name from Stanley Martin Lieber to Stan Lee. “I started using the name Stan Lee because I felt I didn't want to use my real name,” he explains. “I was saving that for the great American Novel I was going to write. Stanley Martin Lieber was on my driver's licence and my credit cards, but then I started getting credit cards in the name of Stan Lee, because everybody knew me as Stan Lee. Sometimes I'd go to a store to charge something and they'd say, 'What name?' and I'd say 'Stan Lee' and they didn't have that, so I'd say, 'Oh, try Stanley Lieber', and felt like an idiot. It became so confusing that finally I legally changed my name. I'm sorry I did it because Stan Lee is such a dumb name. People say to me, 'What's your name?' I say, 'Stan Lee', and they'll say, 'Stanley what?' Now I'm thinking of changing it to 'What'.”
Cut to the early sixties. The industry is moribund and Lee is thinking of looking for a new career. “Oh, I was going to do that all the time. I got married at about twenty-five, and I kept thinking, 'Now I'm an adult and a married man how can I be in the comicbook business?' I would say to my wife, 'After the new year I'll quit.' Then I'd get a raise or we'd publish some new books I'd be interested in and I'd say, 'Next year I'll quit.' I was always aiming to quit and write that Great American Novel or a movie or something. All the time I was there I never thought I would stay.”
In fact it was his wife, Joan, who in 1961 pushed him into a decision that was to prove historic. “That's when I finally, really was going to leave. She said, 'All these years you've been saying you wanted to do stories the way you wanted to do them. You're going to leave anyway, what have you got to lose? The worst that will happen is they'll fire you.'
“So that's when I brought out the Fantastic Four, and tried to make it what I thought of as more realistic. The characters would act toward each other the way perhaps real people might act towards each other. For instance, instead of the girl just being a token female who was in love with the male but doesn't know he's really a hero, she knew damn well who he was, and she was a member of the team also. She wasn't just some helpless girl always screaming, 'Save me!'
“I made the Torch a teenager, but instead of the typical teenager who follows the heroes around I tried to make him somebody who's pretty independent. In fact he didn't particularly want to belong to the team. He though, 'Hey, I'm not getting paid enough,' or, 'I want to go out and polish my car and meet some girls.' So I tried to be realistic about it. The older readers started buying the book and they considered it satire. I discovered I was a great satirist, and I didn't even know it.
“We had four characters, and you were always trying to get a lot of variety. So okay, we had the good-looking hero, we had the young boy who's also good-looking, we had the girl. What about a real ugly guy who was a humorous, sympathetic monster? The Thing I guess was one of my all-time favourite characters. I loved doing his dialogue, I loved having him argue and fight with the Torch, and tell Reed he was the biggest bore in the world, and why can't he use one word instead of twenty? I adored him because he was so grumpy and irascible. Kind of like me, I guess.”
At the time, did he regard the Fantastic Four as just another story? “Oh that's right; I didn't think it would be anything special. I was just getting it out of my system because I thought I'd be fired. I didn't even think about it once it was out of the way. In those days you didn't see your stuff as being anything great, you know? Then the sales figures came in and it had sold so well my publishers said, 'Hey, make up something else.' So the next one was the Hulk, and that did pretty well, and they said, 'Do another one.' That was Spider-Man, and we were off and running.
“It was an incredible period. It was as though we couldn't do anything wrong. I don't understand how it happened. It was like something up there just shone down and said, 'We're going to give you two or three years when everything you make up will work.' And most of those titles are still selling amazingly well today.”
Ironically, Spider-Man nearly didn't appear at all. Publisher Martin Goodman was not keen on the idea, and thought spiders too icky a subject. “He said, 'You can't make a hero out of a spider, people hate spiders; and his name sounds too much like Superman,'” Lee recalls.
“Then when I told him I wanted Spider-Man to be a seventeen year-old, he said, 'You can't let a teenager be a hero. Teenagers are always sidekicks, heroes are adults.' He hated everything about it. I had to wait until we had a magazine that was about to be discontinued [Amazing Adult Fantasy] because when you're going to drop a title nobody cares what you put in the last issue. So I sneaked Spider-Man into that and, again, forgot about it. A few months later we discovered it was the best selling book we had ever had. My publisher said to me, 'That idea we both liked, Spider-Man, let's make a series out of it'!”
Lee always hated the idea of teenage sidekicks and stoutly refused to conform to the convention. “The publishers, not just mine but all of them, felt that if you're doing stories for children you have to have a child as one of the main characters so the reader can empathise. I thought that was stupid. When I was young I read Ulysses and there were no little teenage sidekicks in it. I read about Robin Hood and he didn't have a teenage sidekick. Tarzan didn't have one. Sherlock Holmes didn't have one; he had Doctor Watson, a full-grown adult. In all the things I loved there were no teenage sidekicks. The only teenage sidekick I could think of was Robin, with Batman, and I hated Robin. I used to think that if I were an adult superhero why would I want to pal around with a teenager? At the very least people would talk. It's ridiculous.
“You know, I loved Spider-Man because he was very much like me in a way. I had all the wisecracks I thought I would use if I were fighting a villain. I liked getting him into trouble and making it so that whatever happened to him it didn't turn out good. Even if he won, and defeated a criminal, I'd arrange it somehow that the police would think he was in league with the villain or something. It was fun dreaming up those situations.”
One disadvantage of not having a sidekick was that the superhero had no one to talk to and convey plot aspects to the readers. Lee got around this by using thought balloons more than they had probably ever been used before. “He [Spider-Man] was always soliloquising, and the reason was of course that there was nobody else for him to talk to. He was kind of his own sidekick.. By putting in all those thought balloons you felt you knew him much more than another character who's saying, 'There goes the crook, I'd better catch him before he gets away.' With Spider-Man you knew what he was worried about and dreaming of.
“I felt the perfect formula for these stories was to take a fantasy angle and make the reader accept it. Like you have to accept that a guy could be bitten by a radioactive spider and then crawl up walls. But, assuming there was such a person, what would his life be like in the real world? How would he react to girls? What would happen to his school work, his family problems? How would he make a living? Wouldn't he still have to worry about acne, dandruff, in-growing toenails, allergy attacks? It made the character seem real to the readers. Suddenly they were reading about a hero who had personal problems. You never read of Superman or Batman having personal problems, or not until after our books became popular anyway.”
One of Spider-Man's achievements was to help soften the draconian Comics Code when Lee decided to write a story about drugs in issues 96-98. “What happened was I had a letter from the Office of Health, Education and Welfare in Washington DC, recognising the influence Spider-Man had on the youth of America, and asking if I could do some anti-drug stories.
Well, I don't like to lecture or seem as though I'm preaching, so I wove the theme into a regular story. I know nothing about drugs. I've never taken them and know less about them than anybody, so I couldn't get too technical. So I just had a guy, a friend of Spider-Man, and said he had overdosed on something. I'd read that when you take a trip or whatever they call it sometimes you think you can fly. So he was on the edge of the roof and he said he was going to fly, and Spider-Man of course saved him just in time, and said, 'You idiot, what are you doing that for?'
“When I sent the book to the Comics Code Authority they said, 'You can't use these stories because they mention drugs.' I said, 'But they're not telling kids to take drugs. I did this because a branch of the federal government asked me to do it.' 'Sorry, you can't mention drugs.' So I figured these people were crazy and just ran the stories without the comicbook code seal of approval on them.
“We got a lot of affirmative reaction from teachers and social workers in the United States. They loved it. But we also got headlines like, 'Comics Code Authority in dispute with Marvel Comics over drug issue.' Somehow those headlines made it look as if we'd published a drug book and the Code was trying to stop it. But it turned out pretty good actually, because after that the Comics Code got a little more lenient. They realised that mentioning drugs isn't bad if you're trying to tell kids not to take them.
“Actually, without the seal, the books sold better. People have asked me if I've felt inhibited because of the Comics Code, and I say no, because all that the Code provided was we shouldn't be too sexy or too violent, or insult established institutions. I had no intention of doing any of those things.”
Most of Marvel's success, Lee contends, comes down to hard work and, perhaps even more importantly, the ability to adapt. “Years ago, when I was doing a lot of editing and hiring writers, I remember one guy coming to me who wanted to write for us. I said, 'Great, I have a western story I need a writer for right now; you can try that.' And he said, 'I don't write westerns. I just do mystery stories.' I said, 'Wait a minute. In comics you write everything. A story is a story.' In a mystery story you write, 'Follow that car!'; in a western you say, 'Follow that stagecoach!' In a mystery you say, 'Put down that gun, you rat!' In a western you say, 'Drop that gun, hombre!' A story is a story. You have a guy who wants to do something bad, you have a hero who wants to stop him. Either he rides a horse or he rides in a car; he wears a cowboy hat or he wears a cap. I used to write everything. I wrote romance, westerns, humour, war stories, on and on. I didn't consider myself a war story writer or a western writer. I never thought, 'Gee, now I've got to write a science fiction plot.' You just did it. Whatever had to be written, you wrote. When you're writing fiction it seems to me you should be able to write anything.”
Believability is another vital ingredient. “I think you have to believe it when you're writing it,” Lee maintains. “When I read Sherlock Holmes I knew he was a fictitious character but I believed in him. I knew there was no Tarzan, but while I was reading it I worried about him, I hoped the lion didn't eat him up. I think we all do that. It's the same when you write; you have to believe it while you're writing it even though you know it's not for real. In fact, not only do I believe in it but my wife used to come in when I was writing and say, 'Who are you talking to?' She'd laugh because I'd be acting the dialogue out loud. If I was Doctor Doom I'd be saying, 'Oh no you don't, Richards!' If I was doing Thor I'd be Odin and I would say something like, 'Thou shalt not and I have spoken!' I got into the mood of the thing all the time.
“I lived in New York and most of the artists and writers did, so by basing the stories there we could make everything as real as possible. That was another little trick. We were one of the first companies to mention real places and things. Like, Johnny Storm didn't drive a Whiz-Bang V7, he drove a Chevy Corvette. When they went to the movies they didn't go to the Bijou, they went to Radio City Music Hall. Peter Parker lived in Forest Hills, and Tony Stark had his mansion on 5th Avenue facing Central Park. The characters lived n New York. They didn't live in Gotham City or Metropolis or any other phoney place.”
Finally, Lee says, you have to surprise the reader at every opportunity. “If you know what's coming how can you enjoy the story? It's the anticipation, the suspense. That's why Alfred Hitchcock was such a good director; you never knew what was coming next. Of course you try to do that in your stories also. But it's something very difficult to do because you can't have the hero do something totally against their nature just to surprise the reader. It has to be something logical and possible. So to do it correctly you must know your characters.”
He looks back to the pioneering days with affection, even if they were tough. “Nobody was making much money in those days. It was not a highly paid profession. But I think we all had fun doing what we did. There was a lot of kidding around and joking, but there was also a lot of tension because we lived with deadlines. We were always worried if a book was due on the 15th of the month and here it was the 12th and we hadn't even started drawing it yet or something. If a book was ever late it was very serious because the publisher paid for the printing time in advance - whatever it was, $20,000, I don't know - and if it wasn't there to send to the printer he still had to pay the $20,000. So it was a combination of a lot of fun, a little like a college dormitory, and this never ending tension and pressure making sure books go out on time.”
These days his function is quite different. “I'm no longer involved in the day to day operation, but I still stay in touch; I talk to the editors and the people there and I look at the books to keep up with what's going on. But really I spend all my time on the movie and television projects. I live in Los Angeles and work with producers, directors and screenwriters, which is incredibly glamorous and exciting to me. All the people I have read about for years I now meet, like Francis Ford Coppola, people like that.
“Oh, in case you don't know it, there's going to be a Spider-Man movie, and it's going to be written, produced and directed by James Cameron, who did the Terminator movies. Jim wants this to be a bigger movie that Terminator 2. He told me, 'Stan, I've wanted to do Spider-Man for years.' I just met with him before I came out here to London and I'll be meeting with him again when I go back. He's really the best action director in the business, and I think it's going to be the biggest thing ever for Marvel.”
[An intriguing might-have-been that of course never happened. It's interesting to think how Marvel on screen might have gone had Cameron helmed a big budget Spider-Man project.]
NOTE: Some concluding comments concerning possible forthcoming Marvel UK titles (most of which didn't materialise) have been cut.
It goes without saying that there are few deeds, no matter how heinous, I wouldn't undertake in order to write for Marvel. Well, actually I once did …
OK, it was young adult and an adaptation of an animated TV series, but I got to play with Spider-Man. Spider-Man!
There's something rather sad, and perhaps slightly spooky, about supposedly fun objects like this being stored over Winter. Dormant, silent, waiting for the light to return.
On balance, I think I prefer a more surreal take …
In London, on 11th November 1993, I interviewed Robert Jordan, bestselling author of fantasy series The Wheel of Time. Due to circumstances beyond my control – just one of those perils freelancers often encounter at the hands of contrary commissioning decisions – the publication I believed would run the interview didn't take it. As I was deep into writing a book at the time, along with other commitments, and the interview hadn't even been transcribed at that point, I put the tapes aside with the intention of finding another market at a later date. What with one thing and another I never got round to that. For years, decades in fact, those tapes sat in storage, half forgotten.
I've finally written up the interview, which has never been published anywhere before, and with apologies to Robert Jordan's memory for the delay, here it is:
AN ANTIDOTE TO SPUN SUGAR FROTH
An Interview with Robert Jordan
“I've often said that if you want your child to be a writer make sure that he or she has a miserable childhood,” Robert Jordan says. “Put the child under as much stress as possible. I don't mean child abuse and beatings or whatever, but make sure this child is under as much stress as possible from the day of birth until the day he or she finally kills someone to get out.”
He's kidding, of course. His childhood wasn't miserable, but it would be fair to say it was out of the ordinary, and stressful in its way. Born James Oliver Rigney in Charleston, South Carolina, the author whose epic fantasy series The Wheel of Time would sell over 90 million copies worldwide was by his own account a precocious child. “I taught myself to read when I was three or four,” he recalls. “I was into Mark Twain and Jules Verne and so on, and I had my own public library card by the time I was six. That gave me access to the children's section, and when I looked around at what they expected six and seven year olds to read I thought it had to be some kind of a joke. If you've just read 20,000 Leagues Under the Sea you're not going to settle down to The Velveteen Rabbit for God's sake.”
He found respite in the reference section, the only other area of the library children were allowed to enter. “In there I managed over the next few years to read my way through the Encyclopedia Britannica, the Encyclopedia Americana and a number of other reference works. But that was only because I was kept away from where I really wanted to go, which was to dive into the adult fiction area. Eventually I figured out a way to sneak in there, and I would grab two, three, four books at random and hustle back to a small room near the children's section where I could sit and read. And if I discovered a really good author I liked I'd try to get my hands on everything they'd written. I kept this subterfuge up for years.”
The stressful aspect came from something recognisable to anyone, including many writers, who in their younger years are of above average intelligence and maybe a little eccentric: being considered an oddball. “Looking back I suppose I was a very odd combination of the sort of childishness you expect and rather disturbing precociousness. I can remember saying things and making observations, very adult observations, about situations around me or things I'd seen in the paper as young as five or six. My parents quickly became used to it, but other adults would either say, 'Oh, how cute he is' or else they would look at me very oddly, and sometimes someone would ask who had told me that. A couple of friends of my mother thought I was pretending to read the newspaper.” Other kids picked up on it too. “It gave me I think a certain sense of isolation, of separateness. Because I was separated by this from those around me. I was separated from everyone.”
When he was ploughing through that library, or reading any books he could get his hands on at home, Jordan came to a realisation. “At eight or nine you're starting to think what you're going to do when you start writing. To find the point where you said 'I'm going to write one day', that I don't know. I simply knew that I was thinking about the fact that one day I would write. But even then I was fairly sensible; I knew that very few writers made a living from writing. So I was going to have a profession, and I would one day write on the side when I had become successful at my profession. One ambition about a profession was that I intended to be a career army officer, until I discovered that I wasn't going to make it to West Point.”
But he did serve as a helicopter gunner in Vietnam, returning with the Distinguished Flying Cross with oak leaf cluster, the Bronze Star with "V" and oak leaf cluster, and two Vietnamese Gallantry Crosses with palm. Back home in 1970 he studied Physics at the Military College of South Carolina, known as The Citadel, graduating in 1974 with a Bachelor of Science Degree. After which he worked as a nuclear engineer for the US Navy.
He finally began writing in earnest in 1977. His authorised novels continuing the adventures of Robert E Howard's Conanwere well received. He also wrote a western (Cheyenne Raiders) under the pen name Jackson O'Reilly and historical fiction (the Fallon series) as Reagan O'Neal, among other pseudonymous works.
Did his background in the military, and in Physics and Mathematics, prove useful in any way when it came to writing fiction? “In many ways. Mathematics certainly teaches you about structure. Physics does to a certain extent, although a lot of modern physics is approaching Theology really. I was talking to some physicists recently, I mean true physicists with PhDs, not a Bachelor of Science like I have, and after a while I realised that I was talking to high priests discussing mysticism, and it really was mysticism. And it might even be the truth for all I know!” He laughs. “But Maths and Physics teach you about working things out, about how things are put together, and it does help in putting together the books. That and my reading over the years, which has been voracious to the extent that I read between four hundred and five hundred books a year, meant I began to be able to build a society or a language and have people believe that this society or this language could exist. People who know about these sort of things have told me 'Yes, this is a recognisably viable society in the way it's structured and yet it's different from what we're doing, but all the rules and customs and things fit together in a very real way.'”
And his military experiences? He reflects before answering, “I think the only thing the military really gave me was the knowledge of what it was like having someone trying to kill you, and to know what it is really like to kill someone. And to know what it's really like to be absolutely certain, one hundred percent convinced, that you're going to die in the next 30 seconds. I think that I can convey those things to some degree because I've experienced them.” To clarify, Jordan did not claim to have killed anyone during his time in Vietnam, although he could well have done so as a result of being a gunner. But he did see the bodies of friends and foes, up close.
Why choose fantasy as a vehicle? “Well, I have written books in other genres under various pen names, and I've ghosted books in other genres.” One of those ghosted books was apparently a bestseller in the thriller genre, credited to a noted author. That's all Jordan will say about it. Given that the real writers of ghosted works are usually restrained by confidentiality clauses in their contracts his reticence is understandable. He's content to let readers play a guessing game in this instance. 'But when it came to The Wheel of Time,” he says, “I always dreamed of writing what I liked to read, and I do like fantasy. You have to shape a book to two things: the story you want to tell and the things you want to talk about, and the story I wanted to tell in The Wheel of Time was particularly suited to fantasy.”
“If you've read the books,” he adds, “you'll know there's more than one storyline and more than one main character. That major, major storyline is along the lines of what is it really like to be tapped on the shoulder and be told that you are the saviour of Mankind. Oh yes, and that at the end of it they're going to nail you up on a cross. That sort of thing lent itself to fantasy, and some of the other thoughts that came to me lent themselves to fantasy. About cyclic natures that turn up again and again, for example, and the greatest exemplar of that is the Wheel of Time itself, with any point being both in the future and in the past, depending on which way you look. There's the concept that these people we see, these characters, are the source of our legends, we are the source of theirs, and that did lend itself well to fantasy.”
While keen to express certain ideas in his work he doesn't want his books to read like polemics. “I don't like putting themes and discussions up front. I don't like anybody to say, right off the bat having read my book, 'This book is about the struggle against evil and how far can you go before you become as bad as what you are fighting. But on the other hand how far dare you hold back if holding back means the victory of evil.' Because the point I'm trying to convey, although not overtly, is about the distortion of information and the fact that no one ever knows the entire truth, and that even if something happened yesterday and someone you consider to be a reliable reporter comes and tells you about it you have not heard an actuality. You've heard something that's been filtered through their perceptions. If you were there you know the truth with a hundred per cent confidence of what you actually saw. Anything else you can only have a ninety-nine point whatever, at best, level of confidence. So how much more degradation of information do you get if something happened a hundred years ago? Something that has been through the hands of three or four revisionist historians. Or that happened a thousand years ago or three thousand years ago and has taken on the trappings of myth. Those things are inherently there in the Wheel of Time books. The thing is I'm not trying to make anybody come to any particular conclusion about most of these questions. Even questions I feel strongly about. The idea is to get people to think about these topics and let them come to their own conclusions.”
How long were the ideas behind The Wheel of Time germinating? “It was about ten to twelve years between the first thoughts and actually putting words on paper. There was a great deal of change, in terms of both plot and characters, during that time.” Given the complexities of the plot and the range of characters, was it originally conceived as a trilogy or a series? “My conceit was such in the very beginning that I really thought I could do the bloody thing in one book. I really did, and I was killing myself figuring out how to fit it into one book. It seemed to be a great deal of work but of course I thought I could do that. But by the time I got to my publisher I'd gotten a little more realistic and thought it could be three or four books, or maybe five. By the time I was into the second book I was saying maybe it would be six. Now I'm working on six and I think I can finish it up in seven. I do know the final scene though. I could have written that final scene five years ago, and when I do come to it there will only be very minor changes.”
It's hard to talk about fantasy without bringing up JRR Tolkien and the long, enduring shadow he's cast over the field. “Oh yes, definitely,” Jordan agrees. “If you'll forgive me for mixing my metaphors, he's both the plinth in the middle of the plain that none of us can ignore and also the foundation on which we're all building.” Would it be fair to say that Tolkien's influence could be seen as both benign and somewhat restricting? “In a way, yes. He gave fantasy at one and the same time possibilities, literary possibilities, artistic possibilities, and recognition of the form, but in many ways he drew a boundary around the field. So that it took a great while even to begin to edge out from Tolkien. Fantasy was Tolkien, and to a large extent people were very carefully staying in his shadow, because that was what fantasy was. I'm not saying they were copying Tolkien, but that's where fantasy was, and it stayed under his influence, if you will. It took a long time for people to move away from that. He just dominated the field to that extent.”
When some people initially referenced Jordan in relation to Tolkien, positively and negatively, his feelings about it were mixed. “Yes, it happened quite often in the beginning, especially after the first book. Because in the first book, maybe in the first hundred pages or so, it's very pastoral and in some ways, without trying to copy the style, very much a homage to Tolkien. I was saying this peaceful place that we're in, this peaceful part of the world, this ground you walk, you are familiar with. Because Professor Tolkien took us there. Then I said okay, now the roller coaster ride begins; I'm going to take you where you've never been before. I did do that quite deliberately to try to invoke him to some extent. Perhaps with a good deal of success because a number of reviewers said things like that. They called it something like 'The definitive exploration of Professor Tolkien's territory, but this century',” he recites from memory. “'The American Tolkien', someone called me. There were lots of reviews comparing me to Tolkien. My publisher of course loves Tolkien, so he immediately started using these quotes in all the advertising. I tried to stamp on it but they would pop up again. I think I've managed to get rid of them finally. It's very flattering, it really is, to have that comparison. But I'm not Tolkien. I'm not trying to copy Tolkien or imitate him. I'm trying to be me. Please stop saying that I'm some sort of Tolkien clone or imitation because it's going to mislead people. What I do is not to be seen in any way as a pastiche, or a homage to the extent of copying his style or content. I have my own values, my own background. My life is different. I come from a different place than Professor Tolkien, I've lived a different life. I see the world through a different set of eyes. There's no way I could write a book that would have the same values and express the same viewpoints. I'm very thankful for his books. The Lord of the Rings certainly. The Rings trilogy is stunning. I will admit subversively that I have never enjoyed The Hobbit. The trilogy is so wonderfully, exceedingly adroit that you forget that it is at its heart a children's book. But Tolkien did not give that depth to The Hobbit.”
Without claiming comparisons, Jordan sees himself as firmly within the same ancient storytelling tradition as exemplified by Tolkien. “I come from a family of raconteurs,” he says. “I have always told stories. I have in fact said before that I feel this direct line from me to a storyteller squatting in a village square somewhere with a begging bowl in front of him. If he tells a good story the villagers will fill the bowl with soup and give him a piece of bread, and maybe a place to sleep tonight. But if he doesn't tell a good story he's going to have to move on and sleep under a bush, hungry. I feel a direct link between myself and that person.”
So Jordan's saying that he sees himself as a purely commercial writer, albeit rewarded with somewhat more than soup and bread? “I think you have to look at my kind of writing as a sort of meeting place between art and craftsmanship. If you go too far toward looking at writing as an art it seems to me that you enter a realm of emptiness. Writers who say, as I've heard many say recently, that plot and character and dialogue and story get in the way of the writing and should be dispensed with … well, I've read some of their writings and they have done that. And they're left with exactly what you'd expect them to be left with. There may be some beautiful words in there but they don't qualify as poetry. What they qualify as is spun sugar froth. It might be pretty to look at for a moment but it falls apart as soon as you touch it. If you go too far toward craftsmanship it's better than going the other way certainly, but going too far that way you produce in effect what amounts to purely writing for the pleasure of the public and you give the public whatever the public wants, whatever the fans want. If they want you to write the same book over and over again, that's what you do. If they want you to write books that have more sex or more violence or less sex or less violence than you would like to write, then that's what you give them. If they want you to be cute when you'd rather be grim or grim when you'd rather be cute, you give them that. You can call it whoring if you want to, but many people who do this are very good writers, but they have strayed purely into the realm of being a craftsman. And a pure craftsman is at the beck and call of whoever gives them a coin. It seems to me you have to find that balance point between the art and the craft, and weld them together if you can.”
The flow of story is vital for him. “But so is the flow of the words and each individual sentence. The way the storylines flow together is important, almost as if the storylines were physical swirlings of paint. The flow of the language is as if it were a symphony. I sometimes perceive it and feel it in these ways. But at the same time I'm telling a story. I may be trying to make these beautiful blends, these beautiful flowing movements and these beautiful sounds, but I'm also telling a story, and I'm telling a story about people. You have to remember that all the time or you've simply fallen off the path as far as I'm concerned.”
The concept of genres, the labelling of different literary forms, is something he would like not to exist. “I would love to see them disappear. But it's not going to happen. There are writers who abandon labels. They do this, generally, by making their publisher abandon the label. They say 'I am no longer writing fantasy,' and quite often what they're writing still is fantasy, and the book stores quite often still put it right where they've always put it, with the other fantasy novels. I would love to see the distinctions disappear but it isn't going to happen because human beings categorise things. We always have, we always will. Whether it's 'us and them' or 'this and that'.” He'd like to see the end of categories because readers are ignoring books they might enjoy? “Oh, they are. Definitely. But it's one of the things that perhaps doesn't trouble me as much as it should because I do read so many things. Most people don't. I know people who tell me 'I never read genre fiction' and then I look at the books they've read that are mainstream fiction except that I find something that I consider a western or an historical novel or a war novel. But they don't read genre fiction. They at least have a wider range than people I run into who really do stick to one genre, which is what most people do. They read science fiction and fantasy, or maybe they read westerns or they read mysteries or they read war stories or they read historical and they don't touch anything outside.”
Mainstream itself is just another genre, isn't it? “Yes, that's what I'm saying. You can within what's called mainstream find every sort of book. Including books that except for the single fact that someone decided somewhere that this is not a western, this is not a mystery, this is not a horror story, whatever. There's also the issue of authors who want to move into another genre. There's a fear quite often on the part of publishers that the fans will not accept that, so they will try to keep a writer writing that particular thing. Of course a lot of the fans do prefer that particular thing and some of them will complain. They resist. You know, 'You wrote this and it's different.' And if the writer says 'Yes, I meant it to be different, but do you like it?' And the fans say 'It's different!' Readers, fans, can be rigid. Some writers give up under that sort of pressure of course and go back in their box.'
How does this relate to the old writing advice that says write what you know about? Can that apply even to fantasy? “I've always said forget about writing what you know. Write what you like to read. As far as writing what you know is concerned, you can research and learn about anything to a degree necessary to write about it convincingly. You don't have to have been there or lived there to write about it. As far as writing what you like to read is concerned, I'm thinking along those lines at the moment. I'm working in my head on what I'll do after The Wheel of Time. It's certainly past time to be working on what comes next.”
It was not to be. In March 2006 Jordan announced that he had been diagnosed with cardiac amyloidosis, a condition in which so called faulty proteins accumulate in the heart,
impairing its ability to pump efficiently and eventually leading to failure. The prognosis was that with appropriate treatment his life expectancy was four years. In the event, and after what by all accounts was a spirited fight, Jordan succumbed eighteen months later, on 16th September 2007. He was fifty-eight years old.
The Wheel of Time series concluded at fourteen volumes, the last three written by prolific fantasy author Brandon Sanderson, who had been chosen by Jordan as his successor, based on notes left behind. There was also a prequel novel and a companion.
During our interview Robert Jordan expressed the hope that the series might one day be faithfully adapted for the screen. It was fourteen years after his death before that came about, with the TV series based on his books beginning its run on Amazon Prime in November 2021.
Digging in the dusty archives has turned up some items associated with the graphic novel version of David Gemmell's Wolf in Shadow that I adapted.
Here's the first page of the publisher's press release announcing the Wolf in Shadow graphic novel, Bloodstone, and the paperback edition of The First Chronicles of Druss the Legend, all of which were issued on the same day in 1994:
The front and back of a promotional fold-out produced for the book trade:
We undertook quite a few signings for the Legend and Wolf in Shadow graphic novels, and here are flyers advertising two such events.
Though considering that I was Forbidden Planet's first manager and had worked there for about five years before becoming a full-time writer you might have thought they'd spell my name correctly …
I can't believe I've clocked up fifty months of these photos.
I've always had a bit of a thing about masks, though admittedly Covid knocked a lot of the romance out of them. When visiting another country we occasionally bring a mask back as a souvenir, and friends sometimes gift us one from their travels. Here are some of them, from Belgium, France, Hong Kong, Milan, Nepal, Portugal, Spain and Venice.
And a happy New Year to all. We can only hope it'll be an improvement on what we've been dealt in the years leading up to this. In that spirit, this seems appropriate:
It's also relevant to the next item. Read on.
Back in 2016 my wife Anne and myself were among the guests of honour at that year's Sci-Fi Weekender event, held at Camber Sands, North Wales.
During that weekend I was interviewed on stage by genre journalist Robin Pierce. I was vaguely aware that the interview was being filmed, but only very recently discovered that segments had been posted on YouTube. These are very short clips, each covering just one question and answer.
In this clip Robin asked about the very first science fiction film I remember seeing. (The poster in the first item above is a broad hint.)
In this one he wonders if I have any advice for aspiring writers.
The two clips amount to just a few minutes, so you wouldn't be investing a huge amount of time if interested.
FORBIDDEN PLANET'S FLYER CIRCUS
We're in the long and cumbersome process of clearing a storage unit we rent and going through a lot of long unopened boxes. One find has been a mass of flyers for signings at Forbidden Planet's original shop in London's Denmark Street during my time as manager there. I tend to be an in the present, looking forward to whatever time I might have left sort of person, not given to overly obsessing about the past (I hope). But I do think this sort of ephemera's important and should be preserved somewhere. The history of the fantastical genres and the communities surrounding them is often to be found in the peripheral items that tend to be discarded. For some time I've been working on and off on compiling an archive of this material which I hope to eventually add to this website. That won't happen for a while, so until then here's a sampling of the unearthed flyers.
I'm particularly pleased to have helped organise the very first signing Douglas Adams undertook, on publication of The Hitch-Hiker's Guide to the Galaxy novelisation, and again when The Restaurant at the End of the Universe was released. And I'm proud of these flyers that advertised those events.
Here's a fairly random selection of some others:
There are a lot more, but I think that's enough for now.
As a long-time reader and latterly a contributor to the much-missed Starlog magazine, I was interested to hear about this recently published companion:
The publisher's blurb best describes the book's remit:
“Beginning in 1976, Starlog magazine chronicled the science fiction field, taking readers behind the scenes of the films, TV programs, books, games, art, and more. Long before the Internet became the place to learn news about upcoming films and television programs, science fiction fans found this news in the pages of Starlog. And they argued about all of it in the letters pages, long before Facebook or online chat rooms became popular.
“The Starlog Compendium s an issue-by-issue synopsis of the first 200 issues of Starlog magazine. With information on the magazine’s evolution along with a listing of every article in every issue, this compendium is the companion for your Starlog collection - or your guide to accumulating your collection.”
I haven't seen a copy at this time but hope to soon. The Amazon UK listing (paperback and Kindle versions) is here.
I thought I'd share a piece of art my wife Anne completed on 9th December. It's in acrylics and entitled 'Assyrian Guardian'.
Regular visitors here will know that I usually post photos relevant to, ie taken in, the month they're posted. Things are so dreary and cold here in the UK at the moment that I thought I'd depart from that and show something more summery and cheering. This is part of the frontage of the house in Spain where my sister-in-law, Janet Calderwood, lived until recently.
All previous news updates, going back to 2008, can now be found in our News Archive.
And the menu on the top left of this page, or these links, will take you to all previous Photographs of the Month, as well as my Biography and Bibliography (Orcs series, Quicksilver trilogy, Nightshade Chronicles trilogy, Other Titles).
There are also sections on Conventions, Gothique & Stardock and a history of The David Gemmell Awards For Fantasy.
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